Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
—from What Video Games Have to Teach Us About Learning and Literacy, a book by James Paul Gee
Active since September 30, 2008.
199 total characters in this text.
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| Universe | Races | Average WPM | First Race |
|---|---|---|---|
| Default (English) | 144,094 | 76.75 | September 30, 2008 |
| Instant Death Mode | 525 | 74.75 | March 29, 2010 |
| Riverside Middle School | 45 | 35.93 | January 24, 2011 |
| ##typeracer | 13 | 68.97 | December 25, 2020 |
| TypeRacer Classic | 1 | 57.28 | January 10, 2022 |
| Mrs. Wunschel's TypeRacer Universe | 1 | 33.02 | December 19, 2012 |
| All TypeRacer Texts | 1 | 54.90 | September 25, 2024 |