The procedure for dealing with rigid body kinetics problems involves two distinct aspects: tracking the translation of the body's center of mass, where the body is treated as a particle, and tracking the body's rotation, in which you'll utilize the principles of local coordinates and relative angular velocity and acceleration.
—from Physics for Game Developers, a book by David M Bourg
Active since January 14, 2017.
328 total characters in this text.
View Pit Stop page for this text
Universe | Races | Average WPM | First Race |
---|---|---|---|
Default (English) | 12,448 | 80.96 | January 14, 2017 |
Instant Death Mode | 16 | 110.59 | January 22, 2019 |
α Stenography | 9 | 63.04 | August 16, 2021 |