The world has come a long way since the days of the printing press. Information is no longer a scarce commodity; we have more of it than we know what to do with. But relatively little of it is useful. We perceive it selectively, subjectively, and without much self-regard for the distortions that this causes. We think we want information when we really want knowledge.
Game | Time | WPM | Accuracy |
---|---|---|---|
53869 | 2025-03-01 14:48:38 | 91.42 | 96% |
52968 | 2025-02-23 12:48:37 | 93.79 | 96% |
49667 | 2025-01-23 22:48:11 | 101.91 | 96.5% |
43741 | 2024-10-28 20:08:57 | 101.46 | 97.3% |
42575 | 2024-09-24 19:37:12 | 87.76 | 98% |
41689 | 2024-08-28 23:29:28 | 81.93 | 97.4% |
38678 | 2024-06-07 15:59:55 | 105.19 | 97.8% |
38425 | 2024-05-27 05:54:46 | 81.98 | 96.3% |
30645 | 2024-01-11 22:02:03 | 90.82 | 97.4% |
26061 | 2023-07-25 12:19:59 | 101.45 | 97.9% |
22450 | 2023-06-06 20:45:36 | 87.87 | 96.7% |
20498 | 2023-05-12 21:35:19 | 85.97 | 98% |
18903 | 2023-04-21 21:04:03 | 75.03 | 96% |