All programs have to manage the way they use a computer's memory while running. Some languages have garbage collection that constantly looks for no longer used memory as the program runs; in other languages, the programmer must explicitly allocate and free the memory. Rust uses a third approach: memory is managed through a system of ownership with a set of rules that the compiler checks at compile time. None of the ownership features slow down your program while it's running.
| Game | Time | WPM | Accuracy |
|---|---|---|---|
| 1075 | 2019-10-12 17:12:02 | 60.47 | 94% |