All programs have to manage the way they use a computer's memory while running. Some languages have garbage collection that constantly looks for no longer used memory as the program runs; in other languages, the programmer must explicitly allocate and free the memory. Rust uses a third approach: memory is managed through a system of ownership with a set of rules that the compiler checks at compile time. None of the ownership features slow down your program while it's running.
Game | Time | WPM | Accuracy |
---|---|---|---|
9071 | 2020-12-13 11:46:34 | 97.05 | 98% |
8863 | 2020-12-08 14:03:52 | 93.77 | 98% |
7763 | 2020-11-07 12:38:06 | 96.05 | 98% |