All programs have to manage the way they use a computer's memory while running. Some languages have garbage collection that constantly looks for no longer used memory as the program runs; in other languages, the programmer must explicitly allocate and free the memory. Rust uses a third approach: memory is managed through a system of ownership with a set of rules that the compiler checks at compile time. None of the ownership features slow down your program while it's running.
| Game | Time | WPM | Accuracy |
|---|---|---|---|
| 5544 | 2020-11-26 19:51:13 | 81.41 | 97% |
| 4002 | 2019-10-14 11:52:52 | 78.90 | 96% |
| 1662 | 2019-04-20 11:32:47 | 77.54 | 97% |