All programs have to manage the way they use a computer's memory while running. Some languages have garbage collection that constantly looks for no longer used memory as the program runs; in other languages, the programmer must explicitly allocate and free the memory. Rust uses a third approach: memory is managed through a system of ownership with a set of rules that the compiler checks at compile time. None of the ownership features slow down your program while it's running.
Game | Time | WPM | Accuracy |
---|---|---|---|
13978 | 2020-12-09 01:19:35 | 96.84 | 98% |
9064 | 2020-04-06 23:22:59 | 100.44 | 97% |
8365 | 2020-03-22 09:55:54 | 96.78 | 97% |
7227 | 2020-01-19 07:45:00 | 92.20 | 96% |
6659 | 2020-01-05 04:42:34 | 80.92 | 96% |
5182 | 2019-12-11 10:42:45 | 82.13 | 96% |
3934 | 2019-11-03 08:31:42 | 74.87 | 95% |