All programs have to manage the way they use a computer's memory while running. Some languages have garbage collection that constantly looks for no longer used memory as the program runs; in other languages, the programmer must explicitly allocate and free the memory. Rust uses a third approach: memory is managed through a system of ownership with a set of rules that the compiler checks at compile time. None of the ownership features slow down your program while it's running.
Game | Time | WPM | Accuracy |
---|---|---|---|
3537 | 2020-09-04 14:26:32 | 72.40 | 95% |
3132 | 2020-08-27 13:14:58 | 60.42 | 94% |
1524 | 2020-08-04 10:13:24 | 68.06 | 94% |