All programs have to manage the way they use a computer's memory while running. Some languages have garbage collection that constantly looks for no longer used memory as the program runs; in other languages, the programmer must explicitly allocate and free the memory. Rust uses a third approach: memory is managed through a system of ownership with a set of rules that the compiler checks at compile time. None of the ownership features slow down your program while it's running.
| Game | Time | WPM | Accuracy |
|---|---|---|---|
| 11137 | 2020-05-01 10:48:54 | 95.77 | 97% |
| 8371 | 2020-03-30 05:12:10 | 94.62 | 98% |
| 5114 | 2020-03-11 08:45:14 | 84.43 | 96% |
| 1291 | 2020-01-21 07:51:06 | 77.63 | 95% |