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All programs have to manage the way they use a computer's memory while running. Some languages have garbage collection that constantly looks for no longer used memory as the program runs; in other languages, the programmer must explicitly allocate and free the memory. Rust uses a third approach: memory is managed through a system of ownership with a set of rules that the compiler checks at compile time. None of the ownership features slow down your program while it's running.

Game Time WPM Accuracy
11137 2020-05-01 10:48:54 95.77 97%
8371 2020-03-30 05:12:10 94.62 98%
5114 2020-03-11 08:45:14 84.43 96%
1291 2020-01-21 07:51:06 77.63 95%