Within their world, games afford respect and sustenance and a place to pass the time: outcasts welcome. But much of that world, like the Flea House, is gone, or, like the corporate-run Scrabble clubs and tournaments, bowdlerized.
| Game | Time | WPM | Accuracy |
|---|---|---|---|
| 1994 | 2020-12-07 15:09:20 | 75.48 | 95% |