The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
3821 | 2020-05-10 03:40:42 | 107.75 | 98% |
3815 | 2020-05-10 03:36:20 | 110.72 | 98% |
3742 | 2020-05-10 02:00:46 | 100.84 | 97% |
1155 | 2020-04-15 17:59:04 | 97.71 | 99% |