The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
2272 | 2020-04-20 09:11:30 | 61.79 | 97% |
1931 | 2020-04-15 10:38:42 | 65.83 | 98% |
445 | 2020-01-26 22:40:24 | 52.76 | 96% |