Text race history for Wouter (wouter_kuijk)

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The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).

Game Time WPM Accuracy
2272 2020-04-20 09:11:30 61.79 97%
1931 2020-04-15 10:38:42 65.83 98%
445 2020-01-26 22:40:24 52.76 96%