The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
215 | 2020-11-01 17:46:33 | 59.60 | 96% |
18 | 2020-10-27 02:09:18 | 56.32 | 95% |