The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
4085 | 2019-10-25 02:38:23 | 52.31 | 96% |
3710 | 2019-09-25 10:23:01 | 52.54 | 95% |