Text race history for Anver (twizzzle)

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The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).

Game Time WPM Accuracy
4085 2019-10-25 02:38:23 52.31 96%
3710 2019-09-25 10:23:01 52.54 95%