The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
934 | 2019-08-17 18:10:32 | 61.20 | 93% |
923 | 2019-08-12 21:50:01 | 58.71 | 95% |