The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
| Game | Time | WPM | Accuracy |
|---|---|---|---|
| 1447 | 2020-08-29 13:57:00 | 88.86 | 97% |
| 1004 | 2020-06-09 14:46:45 | 78.39 | 97% |