The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
4398 | 2019-10-31 11:19:21 | 101.06 | 96% |
4287 | 2019-10-26 18:57:55 | 89.23 | 95% |