Text race history for (ノ◕ヮ◕)ノ*:・゚✧ (ssj24)

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The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).

Game Time WPM Accuracy
8354 2020-11-17 10:56:35 106.68 95%
7603 2020-11-08 12:15:11 124.09 98%