The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
8354 | 2020-11-17 10:56:35 | 106.68 | 95% |
7603 | 2020-11-08 12:15:11 | 124.09 | 98% |