The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
3697 | 2020-09-03 17:34:32 | 79.18 | 96% |
908 | 2018-11-07 18:53:36 | 82.23 | 97% |