The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
4971 | 2020-06-07 17:21:36 | 82.84 | 99% |
3197 | 2020-03-31 17:29:53 | 75.04 | 97% |
2169 | 2019-12-23 08:02:58 | 78.17 | 97% |
1510 | 2019-12-05 11:23:12 | 78.15 | 96% |