The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
5621 | 2020-12-07 10:30:59 | 55.96 | 97% |
2343 | 2020-06-28 08:39:39 | 49.23 | 96% |