The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
12376 | 2020-12-04 14:42:11 | 104.59 | 97% |
8846 | 2020-09-15 16:09:16 | 90.96 | 97% |