The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
1774 | 2020-01-24 13:03:24 | 48.77 | 97% |
1737 | 2020-01-22 12:44:57 | 53.22 | 97% |