The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
4514 | 2020-05-29 08:56:41 | 55.73 | 96% |
941 | 2019-12-16 20:22:33 | 50.79 | 95% |