The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
| Game | Time | WPM | Accuracy | 
|---|---|---|---|
| 143 | 2019-07-25 02:49:59 | 65.44 | 95% |