The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
5361 | 2019-05-15 03:26:23 | 85.29 | 97% |
1713 | 2018-01-16 14:51:53 | 72.09 | 95% |