The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
10397 | 2020-06-20 09:14:56 | 87.10 | 96% |
5619 | 2019-12-15 02:17:47 | 81.35 | 96% |