The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
| Game | Time | WPM | Accuracy |
|---|---|---|---|
| 354 | 2017-10-21 02:17:54 | 49.17 | 98% |
| 294 | 2017-10-11 02:41:58 | 34.64 | 97% |