Text race history for DeathModer (kido2976)

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The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).

Game Time WPM Accuracy
17693 2019-09-19 09:03:17 83.10 95%
16756 2019-09-11 03:20:59 80.57 95%
15954 2019-09-06 23:39:36 90.39 96%
14340 2019-09-02 03:04:04 89.72 96%
3719 2018-01-27 09:47:19 53.60 94%