The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
17693 | 2019-09-19 09:03:17 | 83.10 | 95% |
16756 | 2019-09-11 03:20:59 | 80.57 | 95% |
15954 | 2019-09-06 23:39:36 | 90.39 | 96% |
14340 | 2019-09-02 03:04:04 | 89.72 | 96% |
3719 | 2018-01-27 09:47:19 | 53.60 | 94% |