The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
14928 | 2020-09-12 18:55:45 | 63.65 | 95% |
1783 | 2018-09-13 16:10:55 | 36.91 | 95% |
1161 | 2018-08-27 02:22:14 | 33.17 | 93% |
513 | 2018-08-05 13:48:54 | 31.43 | 94% |