The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
5610 | 2020-07-09 13:04:09 | 39.99 | 98% |
3684 | 2020-06-16 17:47:15 | 66.64 | 95% |