The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
13452 | 2020-05-21 19:31:46 | 59.70 | 97% |
12965 | 2020-01-20 01:00:52 | 44.81 | 92% |
12102 | 2018-09-28 13:55:57 | 58.76 | 97% |
9416 | 2018-06-07 12:11:30 | 57.16 | 98% |
8394 | 2018-05-16 09:19:41 | 57.51 | 98% |