Text race history for Jester. (jesterdaicha)

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The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).

Game Time WPM Accuracy
13452 2020-05-21 19:31:46 59.70 97%
12965 2020-01-20 01:00:52 44.81 92%
12102 2018-09-28 13:55:57 58.76 97%
9416 2018-06-07 12:11:30 57.16 98%
8394 2018-05-16 09:19:41 57.51 98%