The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
1560 | 2020-05-06 03:42:08 | 76.05 | 95% |
1282 | 2019-12-04 02:35:22 | 64.12 | 95% |
434 | 2018-05-22 16:31:52 | 54.32 | 95% |