The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
1100 | 2019-02-28 16:45:51 | 35.55 | 95% |
1023 | 2019-02-15 14:25:16 | 45.83 | 96% |