The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
1671 | 2018-11-13 11:16:37 | 65.32 | 97% |
734 | 2018-07-12 08:07:40 | 51.61 | 94% |