The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
| Game | Time | WPM | Accuracy |
|---|---|---|---|
| 905 | 2020-05-12 16:10:51 | 52.92 | 95% |
| 895 | 2020-05-09 13:09:06 | 50.20 | 94% |