The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
5405 | 2020-04-15 18:57:06 | 81.66 | 97% |
5039 | 2020-04-11 02:50:22 | 76.15 | 97% |