The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
9442 | 2019-11-20 16:44:01 | 110.40 | 98% |
7520 | 2019-04-25 12:05:38 | 117.23 | 99% |
7405 | 2019-04-16 14:43:19 | 120.16 | 100% |
5487 | 2019-02-06 08:17:00 | 113.78 | 98% |
3126 | 2018-11-13 08:56:13 | 106.24 | 98% |
2391 | 2018-10-23 12:50:41 | 112.44 | 99% |
2137 | 2018-10-15 15:07:43 | 122.77 | 100% |
975 | 2018-09-11 14:54:22 | 113.57 | 99% |