The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
6211 | 2018-03-03 03:02:34 | 88.23 | 98% |
4342 | 2017-11-18 15:43:35 | 80.08 | 97% |