Text race history for tstats[daball] (daball)

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The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).

Game Time WPM Accuracy
6211 2018-03-03 03:02:34 88.23 98%
4342 2017-11-18 15:43:35 80.08 97%