The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
6890 | 2020-12-10 10:03:55 | 73.61 | 97% |
1832 | 2020-06-15 17:09:21 | 59.10 | 96% |