The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
6047 | 2020-11-21 03:23:47 | 70.09 | 95% |
393 | 2020-04-09 20:52:19 | 63.35 | 96% |