The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
1441 | 2018-10-31 15:19:21 | 66.19 | 96% |
1433 | 2018-10-30 16:52:37 | 38.74 | 97% |
848 | 2018-06-06 11:56:54 | 46.79 | 97% |