The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
13765 | 2018-10-18 12:46:41 | 82.85 | 99% |
10057 | 2018-09-09 05:09:57 | 84.86 | 100% |
6085 | 2018-06-13 13:19:39 | 70.06 | 99% |
1780 | 2018-05-21 15:18:48 | 54.07 | 97% |
90 | 2018-05-10 06:13:53 | 53.78 | 96% |