The observed brightness of a Lambertian surface may be written as the product of an albedo factor, p, and the cosine of the incident angle, cos i. This means that brightness can be written as a product of a term that depends on the material, p, and a term that depends on surface direction, which in turn depends on f and g.
Game | Time | WPM | Accuracy |
---|---|---|---|
4498 | 2020-08-25 21:55:15 | 74.56 | 98% |
3534 | 2020-07-22 01:11:41 | 75.03 | 97% |
3089 | 2020-07-07 03:44:49 | 67.99 | 97% |
2892 | 2020-07-01 09:49:49 | 63.37 | 96% |
1593 | 2020-05-25 21:48:52 | 69.82 | 98% |