The observed brightness of a Lambertian surface may be written as the product of an albedo factor, p, and the cosine of the incident angle, cos i. This means that brightness can be written as a product of a term that depends on the material, p, and a term that depends on surface direction, which in turn depends on f and g.
Game | Time | WPM | Accuracy |
---|---|---|---|
29810 | 2020-11-29 20:01:31 | 107.06 | 98% |
26550 | 2020-10-15 01:09:52 | 82.64 | 95% |
19625 | 2020-07-24 01:02:12 | 84.04 | 96% |
18800 | 2020-07-19 19:50:46 | 87.17 | 96% |
8947 | 2020-03-31 04:55:25 | 81.79 | 97% |