The observed brightness of a Lambertian surface may be written as the product of an albedo factor, p, and the cosine of the incident angle, cos i. This means that brightness can be written as a product of a term that depends on the material, p, and a term that depends on surface direction, which in turn depends on f and g.
Game | Time | WPM | Accuracy |
---|---|---|---|
21004 | 2017-09-30 05:01:45 | 68.72 | 97% |
18169 | 2017-08-06 15:18:17 | 82.63 | 97% |
17906 | 2017-08-03 07:50:49 | 73.54 | 98% |
17405 | 2017-07-21 03:42:40 | 72.33 | 96% |
16611 | 2017-06-25 15:42:14 | 74.27 | 96% |
15699 | 2017-06-08 15:11:10 | 69.88 | 95% |
15659 | 2017-06-08 04:15:24 | 76.19 | 97% |
13509 | 2017-05-05 13:41:24 | 69.39 | 94% |
13386 | 2017-05-04 06:01:40 | 68.14 | 94% |
12423 | 2017-04-15 12:58:13 | 74.50 | 95% |
11867 | 2017-04-08 15:13:49 | 70.25 | 91% |
11838 | 2017-04-08 13:35:36 | 70.62 | 92% |
11644 | 2017-04-07 03:28:27 | 60.14 | 86% |
11485 | 2017-04-06 03:30:52 | 71.68 | 93% |
10721 | 2017-03-27 05:01:39 | 69.18 | 93% |
9604 | 2017-02-19 15:47:45 | 61.96 | 89% |
8735 | 2017-02-06 04:01:24 | 67.83 | 93% |
8731 | 2017-02-06 03:56:38 | 56.97 | 88% |
8698 | 2017-02-03 13:14:27 | 71.46 | 93% |