The observed brightness of a Lambertian surface may be written as the product of an albedo factor, p, and the cosine of the incident angle, cos i. This means that brightness can be written as a product of a term that depends on the material, p, and a term that depends on surface direction, which in turn depends on f and g.
Game | Time | WPM | Accuracy |
---|---|---|---|
27965 | 2020-05-09 03:26:30 | 77.12 | 98% |
24876 | 2019-09-26 03:30:02 | 132.77 | 99% |
24845 | 2019-09-25 11:29:58 | 134.78 | 99% |
20144 | 2018-09-13 14:03:45 | 129.75 | 99% |
10836 | 2017-08-19 03:12:06 | 122.42 | 98% |
7827 | 2017-05-18 09:17:35 | 119.14 | 94% |
7198 | 2017-04-30 06:36:14 | 118.45 | 94% |
5499 | 2017-01-27 16:23:37 | 109.68 | 94% |