The observed brightness of a Lambertian surface may be written as the product of an albedo factor, p, and the cosine of the incident angle, cos i. This means that brightness can be written as a product of a term that depends on the material, p, and a term that depends on surface direction, which in turn depends on f and g.
Game | Time | WPM | Accuracy |
---|---|---|---|
10919 | 2018-07-07 10:10:20 | 61.07 | 98% |
10645 | 2018-06-29 11:51:41 | 64.83 | 98% |
9393 | 2018-06-07 11:03:20 | 69.25 | 99% |
7387 | 2018-05-02 09:38:09 | 62.20 | 97% |
7355 | 2018-05-02 06:24:03 | 65.41 | 98% |
5247 | 2018-04-04 03:13:12 | 49.95 | 97% |
1638 | 2017-06-15 14:08:33 | 45.40 | 95% |
1418 | 2017-06-12 16:31:22 | 47.57 | 96% |