The observed brightness of a Lambertian surface may be written as the product of an albedo factor, p, and the cosine of the incident angle, cos i. This means that brightness can be written as a product of a term that depends on the material, p, and a term that depends on surface direction, which in turn depends on f and g.
Game | Time | WPM | Accuracy |
---|---|---|---|
9710 | 2020-07-26 09:54:39 | 95.66 | 97% |
6405 | 2020-04-15 07:58:21 | 82.56 | 97% |
5584 | 2020-02-09 09:34:46 | 90.59 | 97% |
3339 | 2019-11-11 15:19:44 | 94.19 | 98% |
3336 | 2019-11-11 15:10:09 | 95.34 | 98% |
2342 | 2019-09-22 14:09:12 | 86.17 | 97% |