The observed brightness of a Lambertian surface may be written as the product of an albedo factor, p, and the cosine of the incident angle, cos i. This means that brightness can be written as a product of a term that depends on the material, p, and a term that depends on surface direction, which in turn depends on f and g.
Game | Time | WPM | Accuracy |
---|---|---|---|
39850 | 2020-05-09 03:26:21 | 94.60 | 97% |
27096 | 2020-02-14 14:40:15 | 78.09 | 96% |
19765 | 2019-08-11 08:41:01 | 99.70 | 99% |
13091 | 2019-05-27 04:34:18 | 87.73 | 98% |
12807 | 2019-05-24 12:34:30 | 92.07 | 97% |
11613 | 2019-05-08 16:38:32 | 95.50 | 98% |
10442 | 2019-04-26 04:52:51 | 90.10 | 98% |
8680 | 2019-04-12 12:00:49 | 61.23 | 95% |